Protection (PROT): this is damage-reduction percentage. It does not affect damage caused by bleed or blight.įrom the left: Vestal (4th slot) Grave Robber (3rd slot) Highwayman (2nd slot) Leper (1st slot).This explains why a couple of my characters always seemed to get their turns last…. The higher this number, the more likely that that character will go first in a battle. Turns out, it determines who has priority during battles. Speed (SPD): I wondered how this stat played in.Certain class abilities will also help or hurt this number. Your armor quality, plus and buffs/debuffs, quirks, and trinkets, will affect this number. Dodge: this will increase your chance of avoiding a hit. The better quality of your weapons, the more damage you can inflict. You hit something with a big sword, it will take damage if you get hit with a big sword, you will take damage. Low torchlight increases the critical hit chances, for everyone, Heroes and enemies alike. However, if a Hero takes a critical hit, those same damage and effects happen to them they also have their stress increased. It also prolongs any bleed, blight, or stun applied for an additional 2 rounds. If your character scores a critical hit with a physical or magical attack, they do 1.5x their maximum damage to their victim, plus have their own stress reduced sometimes, other Heroes will have some of their stress relieved, also.
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